Projects

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Social interactive care system to support the wellbeing of people living with dementia.

Many-Me aims to help overcome problems related to progressive intellectual deterioration. The project builds a social interactive care system using information and communication technologies (ICT) and user-centered services to help people with dementia, their relatives, and informal and formal carers.

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When food complexity logistics become clear.

FoxyFoodDelivery is a service allowing to order food from several different restaurants with reduced delivery costs. The innovation relies on a multi-objective optimization algorithm able to mutualise the different neighbouring orders and to plan the tasks in an optimal way. Restaurants increases their margin, deliverymen have more flexibility in working hours, final clients have more choices for lower prices.

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A monitoring solution to be used at home by people who undergo lower body orthopaedic surgery.

Recover@home is a monitoring solution to be used at home by people who undergo lower body orthopaedic surgery. It is the very first solution that uses wristband sensors to keep an eye on patients after their operation and accompanies them throughout their recovery process. By correlating objective data and subjective patients feedback, Recover@home improves the quality of care, shortens hospital stay, increases satisfaction and reduces medical costs.

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A tablet providing to seniors all the information and support they need to live autonomously as long as possible.

EDLAH2 improves the former EDLAH project by adding new features, including a gamification engine to encourage the users to use their tablet, as well an activity recording system to encourage people making exercises and having a healthy live. TaM is the main research partner of this project and develops a pedometer as well as a sleep monitor system that is specifically adapted for older adults.

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Interests detection during a shopping session.

IDDASS is a software library analysing the user's behaviour during a shopping session in a physical store. The innovation lies in the high accuracy in which the behaviour patterns are recorded. Origammi will integrate IDDASS in a loyalty application running on smartphones, and combine its data with the ones coming from existing e-commerce statistical analysis tools. We will combine the online and offline data, allowing to know more about the customer lifecycle.

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A smart and energy saving heating system for your home that fits your needs for a pleasant living without worries.

TaM is the European coordinator of this project, whose target is to eat the rooms of a house according to the user's habit, like his presence time or the activity that is done in this room. As main research partner, TaM innovates in this project in creating a presence detection system using ultrasounds, so that the full system can be integrated in the radiator itself, even if it is hidden by a curtain or a piece of furniture.

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2016-2016. An application to help you find us.

Navigating in large hospitals is a stressful experience for patients, visitors, and even for hospital staff (including healthcare providers). While navigational aids are now available and widely used to find specific locations (e.g. shoes stores) in different environment (e.g. mall), patients and visitors are currently finding their ways in hospitals with poor aids such as signs and coloured lines on the ground. In this project, TaM has the opportunity to deploy its indoor positioning system and to study how people are using it.

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2014-2016. Stress and burn-out prevention through a smartphone.

The StayActive system aims to reduce the stress condition and health problems and work problems arising from stress for older end users, while at the same time supporting the organization by enabling users to adhere to corporate policies more easily. TaM is responsible to create a stress detection system that is as less invasive as possible, using only the smartphone of the user.

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2014-2015. Fall detection with a smartwatch.

F2D is a fall detection system running on a smartwatch. Unlike traditional systems that need a base station and an alarm central, F2D works completely independently, protecting so its user at home but also outside. It uses the current context as well as the user profile to offer more accuracy in the fall detection process. Running on a standard smartwatch, F2D is less stigmatising for the user and can be offered for less than half price of existing systems.

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2013-2015. A tablet providing to seniors all the information and support they need to live autonomously as long as possible.

The target of EDLAH is to offer on a single tablet application all the most important services that an older adult could need, like a guide for cooking healthy food, a medication reminder or a social app to keep in touch with other seniors and family. TaM develop here an application able to localise automatically important items like the glasses, the wallet or the keys, and that helps the senior to find them.

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2013-2014. Automatic movie creation according to the behaviour and the interests of a smartphone user.

Memoways is an application that creates movies according to the displacements of a person. The MYS project will improve this tool by taking into account the behaviour and the current interests of the user. This information will be obtained by analysing the data produced by the different sensors of a smartphone.

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2012-2014. A guide for indoor places, like museums or hospitals, that is specifically adapted for seniors.

The aim of Virgilius is to increase independency and mobility of seniors through the use of location services. By taking advantage of the latest technological advances in mobile devices, the project provides continuous support in the seniors’ daily life. A strong focus is placed on increasing their autonomy and security outside of their own homes with the help of specially adapted navigation tools. TaM is responsible to develop the indoor positioning system.

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2012-2013. Adding spatial and real-life components to the Moonga online card game.

Moonga is a successful on-line mobile game developed by EverDreamSoft SA. For staying competitive on the market, Moonga needs to introduce new functionalities. For this EverDreamSoft wants to integrate Geolocalisation of cards in the game. The main issue in the introduction of geo-localisation, and which is the target of the Geosop project, is the evaluation of the trustworthiness of the position returned by the a Smartphone user and tools required for defining and managing complex geographical areas delimiting the card availability in space.

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2012-2013. A guide for museums working outdoor and indoor.

GAVI is a museum guide that adapts to the interests of its user. TaM developed an outdoor and indoor positioning system able to localise the user with enough accuracy so that the content proposed by the guide is chosen according to the last positions of the user. In short, the user gets information about the piece of art that he is currently observing.

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